Point Clouds Morphing - smooth points transition from one figure to another. Points placed at the vertex coordinates. You can bake your custom form based on your static mesh. 99% Calculation on GPU and very fast. No particle systems used. 100% blue print based. You can bake your own static mesh to cloud textures. Maximum mesh coordinate size from -32767 to 32767 Features: - 1 to 16384 points - Bake system included - Color, Opacity, Emissive power and Scale transitions are supported - Blue print interface - No external software required - only UE and your static mesh - Wave zoom and position distortions additional effects - Two demo maps - Multi sections mesh is supported Adjustable parameters: - Points count - Points size (advanced version) - Show time - Morph speed - Point size - BoundBox size - Zoom wave - Distortion - Color with opacity, Emissive power, Scale Update v1.2 info: - fixed rendering issue on PlayStation4 - added advanced version with per cloud particle size transition. Now you can specify diffrent pariticle size per clouds - added new demo map for advanced version - minor shader optimization for basic version Technical Details Number of Meshes: 10 Number of Textures: 8 Texture Resolution: 8 x 256x256 Number of Materials: 1 Number of Blueprints: 1 Documentation included: Yes Do Materials derive from a Master Material with instances as variation: No Engine Compatibility: 4.14.3, 4.15.1,4.16 Platforms Tested: Windows, PS4 Intended Platform: Windows, PS4, Xbox One Documentation Included: Yes LINK: 5.61Mb Для просмотра ссылок Вы должны быть зарегистрированным пользователем.